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Shadow era deck builds
Shadow era deck builds













shadow era deck builds

I personally enjoy the tribe and have come to appreciate them through studying them. In addition the Alignment also represents a lot of the cost mechanic Sustain ( read more here) to help offset some of the tremendous strengths of the tribe. The Ravagers are also a combo oriented tribe, however they do not necessarily need to rely on combos in order to maintain their strategies. The only thing the alignment specifically lacks is a dedicated draw engine having to rely on Class/Faction cards to fill these needs. They have a great blend of aggressive and defensive allies, ability damage, attack boosters, a variety of item/ability destruction and even negative effects removal. The Ravager are possibly one of the most complete Alignments in Shadow Era. Homunculus having access to all the different types of combat damage really makes me appreciate the Frankenstein approach of the tribe much more.

shadow era deck builds

Homunculus decks are generally ally heavy and very reliant on items and attachments specifically, with a splash of other abilities here and there. The neutral side appear to be all over the place but provide some additional choices for both the human/shadow builds. The human side appears to be a wisp (no real synergy), electric theme and a combination of temporary and actual growth. So far the shadow side of the tribe revolves around discarding from the hand and exiling from any graveyards to manipulate the board and receives one or more bonuses from doing so. Essentially the tribe is using “pieces” from your hand and “parts” from graveyards to grow your allies. Then growing and augmenting them.Īs I look over the tribe in general and read the wiki about what the alignment is, I can’t help but think of the Frankenstein monster. Lore: The Homunculus alignment is tied together by the idea of created allies, usually with some elemental (fire, ice, electrical) theme or being created from other allies. They seem to have a wide range of effects, some involving the graveyard, attachments, and attack/health increasing. This type of ally are made up of creatures which have been artificially created by their specific faction (they have members on both the Human and Shadow sides). They were introduced in Dark Prophecies, with further support in Shattered Fates. Please Log in or Create an account to join the conversation.Homunculus is a tribe of allies in Shadow Era.

shadow era deck builds

But anyone wanna take me to task on what I wrote is welcome to do so. Mana pretty much is what it is in both Hearthstone and MTG.ĭon't have time to write more about it now.

shadow era deck builds

Experience with the game really matters and if you held the same opening hand each game against 5 different heroes you would likely sac differently to build mana and save the right cards to matchup with them. So you are sitting there looking at what hero you are playing and trying to figure which cards are more critical in a battle against their tendencies. You are dealt 6 or 7 cards depending on whether you go first and must sacrifice a card from your hand each turn after drawing (one card unless you have a buff) to add to your mana pool. It's simple and forces decisions that set the game apart. What I like about it that is really been dumbed down in Hearthstone and is the achilles of MTG is the mana system. There are like 300 cards available now to add to your deck. Since I could not cut any cards from the deck due to these 3 problems, I decided to just break one of the supposed rules of Shadow Era deck-building and run a 48 card deck. With Priests, Thieves, Wolves, and Elemental heroes besides. One possibility would have been to remove Torn Apart and Death from Above, but this would leave the deck too vulnerable to these allies. 10 are "good" and 810counterparts "evil" Warrior, Hunter, Mage class available in both good and evil. How is it different than Hearthstone? Well, there are 20 heroes available to build your deck around by adding allies, equipment, buffs, spells etc. Wrath of the Wulven (40 cards deck for Shadow Era build 1. Probably have 1000 hrs on it by now and never spent another dime. I don't want to come across as a shill for Shadow Era, but after spending $10 to buy some packs two years ago when I was laid up for a couple of weeks. To each his own I guess, but there are few decisions to make in-game for Hearthstone once your deck is built. So I immediately tried me some Hearthstone. Barnes made the absurd comment a few Barnestormings ago that Hearthstone was the best of breed in this genre available. It's a Collectable deck builder similar to MTG or Hearthstone.















Shadow era deck builds